Operational
All systems responding
Players Connected
—
awaiting telemetry
Active Rooms
—
— public · — private
Audio In
—KB/s
from clients · ingress
Audio Out
—KB/s
to clients · egress
Egress · last 90 s
— KB/s
0 B/s
Uptime
—
Largest Room
— players
Frames Relayed
—
Bytes Relayed
—
Protocol
v2